after i referring those elemental hero, i have an insane idea on doing such unexpectable deck... try that its powerful:
MONSTER:
evil hero malicious edge x1
e hero clayman x3
e hero sparkman x3
e hero bubble man x2
e hero stratos x1
e hero wildheart x1
e hero woodsman x2
e hero avian x3
e hero burstinatrix x3
king of swamp x3
SPELL:
E-emergency call x3
fusion gate x2
fusion recovery x1
fusion sage x1
fusion weapon x1
future fusion x1
heart of underdog x3
miracle fusion x2
O-oversoul x2
parallel world fusion x1
fusion x3
R-righteous justice x2
reinforcement of army x1
white elephant's gift x3
TRAP:
royal decree x2
FUSION:
e hero absolute zero
e hero electrum
e hero great tornado
e hero mariner
e hero mudballman
e hero phoenix enforcer
e hero rampart blaster
e hero shining flare wingman
e hero shining phoenix enforcer
e hero steam healer
e hero tempest
e hero the shining
e hero thunder giant
e hero wild wingsman
vision hero trinity
*bubbleman is sucks, not a normal monster but low attack n defense... noob stuff (thats why only 2 pieces)
*fusion recovery not heping much, it make our hand card blocked...
*king of swamp is helpful, even not normal monster...
*fusion weapon only for in case
*fusion list only put 1 for each monster, unfortunately 15 cards available to insert
*help yourseif at last if you outgame(remove from play) to much of cards using e hero the shining
*try it with maximum hand cards... that was a secret technique in it...
*remember, r righteuous justice can mill your cards as well
*this deck was created by myself, not from others idea, got it?
RESHEF THE DARK BEING
Sunday, 29 January 2012
no MERCY to your oppenent!!! Im not LUNA!!!!! We are the CHAOS!!!
Dont ask, just try it and you feel it:
MONSTER:
demise, king of armgeddon x1
caius, the shadow of monarch x2
darkness neosphere x1
doomcaliber knight x3
mad archfiend x3
sangan x1
kuriboh x3
clear phantom x1
snipe hunter x1
anthena x1
soul of purity light x1
dimensional alchemist x2
honest x1
manju of ten thousand hand x3
shining angel x1
mash malllow x1
herlard of green light x1
herlard of purple light x1
herlard of orange light x1
wing kuriboh x3
ruin, quen of oblivion x1
black luster soildier envoy of beginning x1
sky sourge norelas x2
sky sourge invicil x2
sky sourge enrise x2
SPELL N TRAP:
end of the world(ritual) x3
heavy storm x1
royal decree x2
lighting vortex x3
TOTAL: 46--> monster=37
spell = 7
trap =2
*just watch out not to milling too much of graves monsters.... good luck...
RESHEF THE DARK BEING
MONSTER:
demise, king of armgeddon x1
caius, the shadow of monarch x2
darkness neosphere x1
doomcaliber knight x3
mad archfiend x3
sangan x1
kuriboh x3
clear phantom x1
snipe hunter x1
anthena x1
soul of purity light x1
dimensional alchemist x2
honest x1
manju of ten thousand hand x3
shining angel x1
mash malllow x1
herlard of green light x1
herlard of purple light x1
herlard of orange light x1
wing kuriboh x3
ruin, quen of oblivion x1
black luster soildier envoy of beginning x1
sky sourge norelas x2
sky sourge invicil x2
sky sourge enrise x2
SPELL N TRAP:
end of the world(ritual) x3
heavy storm x1
royal decree x2
lighting vortex x3
TOTAL: 46--> monster=37
spell = 7
trap =2
*just watch out not to milling too much of graves monsters.... good luck...
RESHEF THE DARK BEING
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