sum up the technique for those summoning skills:
MONSTER:
cyber dragon x2
dragon ice x2
oracle of the sun x2
the tricky x3
vice dragon x2
blackwing-gale of hurricane x1
counselor lily x1
creation reasonator x1
dark reasonator x2
delta flyer x1
flare reasonator x1
junk synchron x2
sangan x1
x-saber airbellum x1
attack gainer x2
battle fader x1
dark bug x1
glow-up bulb x1
majestic dragon x2
treeborn frog x1
turbo booster x3
MAGIC:
heavy storm x1
miracle synchron fusion x2
golden sarcophagus x2
TRAP:
royal decree x2
EXTRA:
ally of justice catastor
armory arm
black winged dragon
brionac, dragon of ice barrirer
dragon knight draco-equiste
iron chain dragon x2
majestic red dragon
majestic star dragon
red dragon archfiend x2
red nova dragon
stardust dragon
formula synchron
shooting star dragon
*as you notice, jack atlas using a technique, 3+5=8star, red archfiend... so, 5 star special summon n 3 star normal summon... its easy to control... therefore, by total up all the possiblity, i conclude that, 1+1=2 star, 1+3=4star, 1+5=6star, 3+5=8star... btw the majestic dragon are easy to summon, seriously... its easy to control if u able... try it, feel it...
RESHEF THE DARK BEING
Tuesday, 21 February 2012
Sunday, 5 February 2012
if you think you're number one, you're wrong, seriously......
thats what i've modified, maybe it looks similar with jack atlas's deck(04):
MONSTER:
ehren, light sworn monk x1
jain, light sworn paladin x2
lyla, lightsworn sorceress x3
ryko, lightsworn hunter x2
flamvell archerer x2
flamvell baby x3
flamvell firedog x3
flamvell magician x3
flamvell poun x3
uria, lord of searing flames x1
SPELL:
charge of light brigade
gold sarcophagus x2
heavy storm x1
magical excavation x2
rekindling x3
solar recharge x2
swords of revealing light x1
TRAP:
call of haunted x2
limited reverse x1
magical cylinder x1
royal decree x2
EXTRA:
ally of justice catastor
ally of justice decisive armor
ancient flamvell deity
black rose dragon
brionac, dragon of th ice barrier
flamvell uruquizas
fomula synchron
red archfiend dragon x2
red nova dragon
shooting star dragon
stardust dragon
shooting quasar dragon
laval twin slayer x2
*rekindling is important for ultimate summoning powerful synchro monster... thats why you need to mill all your cards to your graveyard faster with the help of light sworn monster...
*you need laval twin slayer to help you to summon shooting quasar dragon
*red archfiend not the strongest, it can get rid using dragon og ice barrier...
sounds great yeah? XD
RESHEF THE DARK BEING
MONSTER:
ehren, light sworn monk x1
jain, light sworn paladin x2
lyla, lightsworn sorceress x3
ryko, lightsworn hunter x2
flamvell archerer x2
flamvell baby x3
flamvell firedog x3
flamvell magician x3
flamvell poun x3
uria, lord of searing flames x1
SPELL:
charge of light brigade
gold sarcophagus x2
heavy storm x1
magical excavation x2
rekindling x3
solar recharge x2
swords of revealing light x1
TRAP:
call of haunted x2
limited reverse x1
magical cylinder x1
royal decree x2
EXTRA:
ally of justice catastor
ally of justice decisive armor
ancient flamvell deity
black rose dragon
brionac, dragon of th ice barrier
flamvell uruquizas
fomula synchron
red archfiend dragon x2
red nova dragon
shooting star dragon
stardust dragon
shooting quasar dragon
laval twin slayer x2
*rekindling is important for ultimate summoning powerful synchro monster... thats why you need to mill all your cards to your graveyard faster with the help of light sworn monster...
*you need laval twin slayer to help you to summon shooting quasar dragon
*red archfiend not the strongest, it can get rid using dragon og ice barrier...
sounds great yeah? XD
RESHEF THE DARK BEING
Sunday, 29 January 2012
elemental doom, created by me, privately...==
after i referring those elemental hero, i have an insane idea on doing such unexpectable deck... try that its powerful:
MONSTER:
evil hero malicious edge x1
e hero clayman x3
e hero sparkman x3
e hero bubble man x2
e hero stratos x1
e hero wildheart x1
e hero woodsman x2
e hero avian x3
e hero burstinatrix x3
king of swamp x3
SPELL:
E-emergency call x3
fusion gate x2
fusion recovery x1
fusion sage x1
fusion weapon x1
future fusion x1
heart of underdog x3
miracle fusion x2
O-oversoul x2
parallel world fusion x1
fusion x3
R-righteous justice x2
reinforcement of army x1
white elephant's gift x3
TRAP:
royal decree x2
FUSION:
e hero absolute zero
e hero electrum
e hero great tornado
e hero mariner
e hero mudballman
e hero phoenix enforcer
e hero rampart blaster
e hero shining flare wingman
e hero shining phoenix enforcer
e hero steam healer
e hero tempest
e hero the shining
e hero thunder giant
e hero wild wingsman
vision hero trinity
*bubbleman is sucks, not a normal monster but low attack n defense... noob stuff (thats why only 2 pieces)
*fusion recovery not heping much, it make our hand card blocked...
*king of swamp is helpful, even not normal monster...
*fusion weapon only for in case
*fusion list only put 1 for each monster, unfortunately 15 cards available to insert
*help yourseif at last if you outgame(remove from play) to much of cards using e hero the shining
*try it with maximum hand cards... that was a secret technique in it...
*remember, r righteuous justice can mill your cards as well
*this deck was created by myself, not from others idea, got it?
RESHEF THE DARK BEING
MONSTER:
evil hero malicious edge x1
e hero clayman x3
e hero sparkman x3
e hero bubble man x2
e hero stratos x1
e hero wildheart x1
e hero woodsman x2
e hero avian x3
e hero burstinatrix x3
king of swamp x3
SPELL:
E-emergency call x3
fusion gate x2
fusion recovery x1
fusion sage x1
fusion weapon x1
future fusion x1
heart of underdog x3
miracle fusion x2
O-oversoul x2
parallel world fusion x1
fusion x3
R-righteous justice x2
reinforcement of army x1
white elephant's gift x3
TRAP:
royal decree x2
FUSION:
e hero absolute zero
e hero electrum
e hero great tornado
e hero mariner
e hero mudballman
e hero phoenix enforcer
e hero rampart blaster
e hero shining flare wingman
e hero shining phoenix enforcer
e hero steam healer
e hero tempest
e hero the shining
e hero thunder giant
e hero wild wingsman
vision hero trinity
*bubbleman is sucks, not a normal monster but low attack n defense... noob stuff (thats why only 2 pieces)
*fusion recovery not heping much, it make our hand card blocked...
*king of swamp is helpful, even not normal monster...
*fusion weapon only for in case
*fusion list only put 1 for each monster, unfortunately 15 cards available to insert
*help yourseif at last if you outgame(remove from play) to much of cards using e hero the shining
*try it with maximum hand cards... that was a secret technique in it...
*remember, r righteuous justice can mill your cards as well
*this deck was created by myself, not from others idea, got it?
RESHEF THE DARK BEING
no MERCY to your oppenent!!! Im not LUNA!!!!! We are the CHAOS!!!
Dont ask, just try it and you feel it:
MONSTER:
demise, king of armgeddon x1
caius, the shadow of monarch x2
darkness neosphere x1
doomcaliber knight x3
mad archfiend x3
sangan x1
kuriboh x3
clear phantom x1
snipe hunter x1
anthena x1
soul of purity light x1
dimensional alchemist x2
honest x1
manju of ten thousand hand x3
shining angel x1
mash malllow x1
herlard of green light x1
herlard of purple light x1
herlard of orange light x1
wing kuriboh x3
ruin, quen of oblivion x1
black luster soildier envoy of beginning x1
sky sourge norelas x2
sky sourge invicil x2
sky sourge enrise x2
SPELL N TRAP:
end of the world(ritual) x3
heavy storm x1
royal decree x2
lighting vortex x3
TOTAL: 46--> monster=37
spell = 7
trap =2
*just watch out not to milling too much of graves monsters.... good luck...
RESHEF THE DARK BEING
MONSTER:
demise, king of armgeddon x1
caius, the shadow of monarch x2
darkness neosphere x1
doomcaliber knight x3
mad archfiend x3
sangan x1
kuriboh x3
clear phantom x1
snipe hunter x1
anthena x1
soul of purity light x1
dimensional alchemist x2
honest x1
manju of ten thousand hand x3
shining angel x1
mash malllow x1
herlard of green light x1
herlard of purple light x1
herlard of orange light x1
wing kuriboh x3
ruin, quen of oblivion x1
black luster soildier envoy of beginning x1
sky sourge norelas x2
sky sourge invicil x2
sky sourge enrise x2
SPELL N TRAP:
end of the world(ritual) x3
heavy storm x1
royal decree x2
lighting vortex x3
TOTAL: 46--> monster=37
spell = 7
trap =2
*just watch out not to milling too much of graves monsters.... good luck...
RESHEF THE DARK BEING
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